Grot bless our teams, Grot bless the caves... AND CAVEMEN, START. YOUR. ENGINES!


For this week we mainly focused on putting the final cherries on top in order to present you with the final version of Fired Up!

Environment

There were some small tweaks made to the environment, we relocated some obstacles to enhance the gameplay and make traversing the map seem smooth and uninterupted. We also added a wind RFX to simulate leaves blowing in the wind and we populated the map with more new foliage and items! The puddles also got an upgrade to blend them in the environment and they look way nicer now!

Also there are 2 new handcrafted animations made for the trees, in order to have some variety in the map! Knock your enemies over in style!



Also some technical collision problems were fixed in the map, you no longer get stuck in certain places.

We are also happy to present a map preview! Which Birgen created in order for new players to get a sense of the map and the goal. This short preview will play right after the tutorial screen and will focus on the entire map and highlight the 2 seperate campfires.


Animations

We added a new custom made animation to the game for a torch carrier! This way you no longer hit yourself in the head when running around with a torch.


We were also able to fix Steen's rig! She no longer has a broken neck that is stuck looking up.

RFX

We added and enhanced some more visual effects, from water splashes and campfire light looking better, to a remake of the KO fx. But the most important new FX is fire smoke when running! You are now a ble to follow a player based on their smoke they leave behind when they steal someones fire, on top of that the smoke is colored to indicate wich fire is being held.


UI

A skip button was added for the tutorial screen. Now the tutorial doesn't "end" after a couple of seconds, instead it stays there until everyone has read it and has indicated that they are ready! This way new players can understand the game more clearly by having enough time to read and understand what is about to happen.

The endscreen UI also had a remake and some small issues were fixed. Now our UI is cleaner than ever making everything feel more and more polished.

Bugfixes and changes

Game was shortened from 5 minutes to 4, this puts some more pressure on players and allows for some quicker sessions.

Score indicator - now when you put an item in the fire you can see how much points you scored!

We added the seethrough shader to the bushes in the back so players can see themselves more clearly.

Ram hitbox was increased so its easier to hit an enemy.

Some SFX were added to make certain actions like stepping in water with a torch more clear.



With heavy hearts we must announce this is the final Devlog ever...

BECAUSE WE FINISHED THE GAME! 

Production has ended and our game is born, after 3 long months we can present our labor of love in the form of Fired Up! This game was an amazing experience for us all to work on and be involved in, we had a rocky start and a slow progression at first, but our team pulled through so we could deliver a fun experience for anyone who wants to play!


One final time,

The Dev-men

Get Fired Up!

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