If you're Fired Up, and I'm Fired Up... Who's driving the dinosaur?
Welcome back cavemen! We're back again with another devlog to show what we've been up to last week. Let's not waste any time and get straight into it!
Map Changes
Thanks to our environment artist Cem we have have a new version of our playable map. It was slightly adjusted and made smaller as a result of some feedback we got last week. As a result of this we decided to make the map smaller to incentivize players more to interact with each other.
The entire back side of the map was cut off and the map got cleaned up a bit and on top of this we also added some fog to the map to tie it together a bit more.
In this picture you might also notice some brand new assets decorating the scene. Cem has also been hard at work making new assets that fit with each team's color (blue and orange) to make it more clear which cave belongs to which team, since this was also a remark a lot of people had with the game.
Main Menu
Up next is our brand new main menu screen, fully functional! It was designed by Iris and put into the engine and made functional by Trygve and Birgen. It has background music, clicking sounds, working buttons AND a neat transition when pressing play thanks to Rity.
After you press play you end up in the Pre-Game Lobby where you can select your team, which was showcased in last week's devlog. This then takes you to the game once everyone has pressed "Ready". We have also started work on our post game screen but this is not fully implemented and functional yet, so you will have to wait until next week's devlog to see that.
We can, however, already show you some of the new animations which will be used in the end screen.

Losing Animation
In-Game UI
You'll notice upon playing this build that the UI has finally gotten some attention, it now scales properly with the screen resolution. There are some new icons and sprites present as well to enhance your experience of playing our game!
Another pretty big change is the Season Progression bar which is now out of use. Our scope for the game was a bit too ambitious for the time we had to work on this project (which is slowly coming to an end) so we had to part with the idea of seasons. This change will allow us to focus on what is really necessary in our base game!
Tutorial & Pre-Game lobby fixes
We’ve made good progress! We built a new scene loading system that works asynchronously, meaning the game can load scenes in the background without freezing or stalling. Thanks to this, we were able to add a proper transition system, so now when players move between scenes, they get smooth transitions instead of hard cuts. It really makes the game feel a lot more polished.
We also finished implementing the tutorial system. Before the main game starts, the tutorial plays and teaches players some of the basic mechanics. It’s short but helps guide new players before they jump into the action.
Finally, we wrapped up the work on the pre-game lobby. It’s now fully functional and connects smoothly with the tutorial and main game, creating a nice flow from start to finish.
This week's Devlog was a shorter one but nonetheless a very fun one! Thank you for reading and catch you in the next one.
With love and fire, the Dev-men.
Get Fired Up!
Fired Up!
Compete against your friends in this pre-HISTORIC couch co-op/PVP game and make the biggest fire earth has ever seen!
Status | Released |
Authors | DJsquizi, shaeryry, Caramel, CemDN, Birjuan |
Genre | Fighting, Survival |
Tags | Characters, Comedy, Controller, Co-op, couch-co-op, Multiplayer, No AI, Unity |
More posts
- Grot bless our teams, Grot bless the caves... AND CAVEMEN, START. YOUR. ENGINES!36 days ago
- 5 improvements, and 5 MORE improvements!41 days ago
- I call it... Production Sprint 2 (it rhymes with Grot)49 days ago
- As it turns out, it takes 2 Cavemen!63 days ago
- Maybe the Club is the Sticks we made along the way...70 days ago
- How many Cavemen does it take to light a fire?98 days ago
- Babe! It's 4pm, time to develop the game!Mar 18, 2025
- It's over, and by 'it' let's just say... prototypingMar 11, 2025
- Can we prototype it? Yes we can!Mar 03, 2025
Leave a comment
Log in with itch.io to leave a comment.